VRML Reference
The Virtual Reality Modeling Language is still a very new language,
and it is constantly evolving. The reference that I have put together here
is based upon the V1.0 specifications, and doesn't cover the V2.0 additions
or modifications. You should also note that it doesn't cover all of the
features in the language. This is partly due to it's complexity, and partly
due to the fact that I'm not 100% sure of exactly how parts of the language
function.
- Introduction - general
overview
- The Basics - layout of VRML
files, headers, etc.
- Data Types - definitions of the
various data types used in VRML
- Shapes - nodes that pruduce
shapes in your world
- Cameras and Lights - nodes
that define cameras and lights in your world
- Materials and Separators -
setting colours and materials etc.
- Transformations - moving,
scaling, and rotating the shapes etc.
- DEF and USE - DEFining and
USEing objects within your worlds
- Miscellaneous - miscellaneous
functions and information
- Chemistry in VRML - how
chemical data can be represented using VRML
First Topic (Introduction)
Back to the Main Page
©Tom Thurston, 1997
Please feel free to use and redistribute this NONcommercially!